Protector Tower Defence

Protector Tower Defence description:
Note: Protector Tower Defence game’s expansion has been released.
Play Protector Reclaiming the Throne

Tower Defense Game rolled into one, and protector tries to be a RPG. It has enough elements to make it a very good TD, while it doesn’t really succed at being an RPG.

To stop the oncoming hordes place your units throughout the board. You can win any board if you place your units wisely. And you’re sure to lose if you pace them poorly.

There are five basic units: blue (slow), dexer (high damage land based attach), green (poison), red (splash damage), purple (electrocute: debuff)
There are four more advanced units: paladin (high damage land attack) archer (high damage against flyers,but not land), necromancer (high damage, but based on number of kills)
alchemist (splash damage, land only)

In this game your units earn XP. XP is based on how many times they attack and do damage to an enemy. Unless he has enough experience, you can’t level a unit up, with the help of adding a new twist onto the level up/money equation. That’s why, may be it is a good idea to build up the back of your maze first, then start building up the front. Otherwise the units in back will be very inexperienced in the later rounds, and the units in front will get all the xp.

Flyers and land based are two basic types of enemies here. You should remember that dexers and paladins cannot hit flyers.

There are a lot of red mages in basic strategy. And they are also with a green mage and/or a blue mage near the entrance. Don’t forget that effects are not cumlutative. That’s why it’s not worth stacking a bunch of blue mages. And, besides that you shouldn’t put a higher level one behind a lower level green, because it won’t take on the higher level mage’s effects, if it won’t take on the higher level mage’s effects.

You can choose to level up their special attack, when leveling your units up. There are recommended at least first two or three levels, otherwise you don’t have the special attack. Or you can choose the general expertise. It is much stronger basic attack.

If you once beat a map, you can get skills such as more damage, faster learning (more xp), lower cost of units, and others… The choosen skills can always be reset. It means that you can try building up a superarmy of red mages, then try a more moderate ’spread the skills around’ strategy without any penalty. Finally I can say that your skills also unlock the more advanced units. And it means that the further game is, the more interesting it is.